Time to Leave…

Category: Playable Demo

Role: Sound Design (FMOD), Implementation (UE4), Recording, Dialogue & Script, UI designer… Pretty much everything except the 3D modelling!

Walkthrough Video

About The Project

Here’s a quick walkthrough of my latest demo: An audio-focused (and deliberately not too challenging!) escape the room puzzle built in Unreal Editor 4 and FMOD Studio.

You can download a copy for yourself by clicking the the button on the page – but if you plan on it, be warned, this video is the very definition of a giant spoiler!

All sounds are my own production from foley, field recording, various synths & plugins, and my vocal cords, except the two very, very obvious instances where they aren’t 😉

All coding was done by me in Blueprint, except for the basic 1st Person controller and keypad logic. All UI art comes courtesy of my amateur-hour Photoshop skills.

None of the 3D models or textures are my own and mostly come from the Classic Room Pack on Unreal Marketplace.

The blueprint I created to make the tunable radio

Time to Leave…

Category: Playable Demo

Role: Sound Design (FMOD), Implementation (UE4), Recording, Dialogue & Script, UI designer… Pretty much everything except the 3D modelling!

About The Project

Here’s a quick walkthrough of my latest demo: An audio-focused (and deliberately not too challenging!) escape the room puzzle built in Unreal Editor 4 and FMOD Studio. You can download a copy for yourself by clicking the the button on the page – but if you plan on it, be warned, this video is the very definition of a giant spoiler! All sounds are my own production from foley, field recording, various synths & plugins, and my vocal cords…

…Except the two very, very obvious instances where they aren’t 😉 All coding was done by me in Blueprint, except for the basic 1st Person controller and keypad logic. All UI art comes courtesy of my amateur-hour Photoshop skills. None of the 3D models or textures are my own and mostly come from the Classic Room Pack on Unreal Marketplace.

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