Dark Future: Blood Red States

 

Category: PC real-time strategy

Studio: Auroch Digital | Games Workshop

Platforms: PC

Style: Post-apocalyptic dystopia… With cars!

Role: Sound Designer

Features

  • Official digital adaptation of cult-classic 80s board game franchise
  • All created SFX using a mix of Foley, Post-Processing & Field Recording…
  • …Including getting to record multiple sports cars including a rare V8 Autotune Gemini!
  • Worked on implementation alongside Lead Programmer

Updates & info: darkfuture.info

Highlights

  • Dangling my shotgun-mic out the back of my brother’s G1 Mazda MX5 down the A4140 without dying
  • Paying the neighbour’s builders in tea and HobNobs to get tool, metal and other impacts and scrapes
  • Devising a solution with the Lead Programmer to make realistic sounding engines with just the native Unreal Engine 4 audio and the data from PhysX
  • Getting to watch all the Mad Max movies and legitimately call it research!

Dark Future: Blood Red States

Category: PC real-time strategy
Style: Post-apocalyptic dystopia… With cars!

Studio: Auroch Digital | Games Workshop | Red Panda Audio
Role: Sound Designer

Features

  • Official digital adaptation of cult-classic 80s board game franchise
  • All created SFX using a mix of Foley, Post-Processing & Field Recording…
  • …Including getting to record multiple sports cars including a rare V8 Autotune Gemini!
  • Worked on implementation alongside Lead Programmer

Updates & info: darkfuture.info

Highlights

  • Dangling my shotgun-mic out the back of my brother’s G1 Mazda MX5 down the A4140 without dying
  • Paying the neighbour’s builders in tea and HobNobs to get tool, metal and other impacts and scrapes
  • Devising a solution with the Lead Programmer to make realistic sounding engines with just the native Unreal Engine 4 audio and the data from PhysX
  • Getting to watch all the Mad Max movies and legitimately call it research!

Updates & info: darkfuture.info

*Pre-release footage unavailable due to NDA restrictions

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