City of The Shroud

 

Category: Real-Time Strategy

Studio: Abyssal Arts

Platforms: PC, PS4, Xbox One

Style: Fantasy/Steampunk/Historic Middle East

Role: SFX production, Sound Recording, Implementation

Features

  • Created all audio assets
  • Worked on implementation & final mix with Lead Developer
  • Unity based, Sourcetree & Master Audio managed
  • Heavy blend of synthesis, foley & vocalisations

Highlights

  • Scaring the neighbour’s kids working with Dehumaniser to make the Brute roars (a little too loudly!)
  • Manning the Shroud booth at Rezzed ’17, watching the reactions to new players in real time
  • Massively improving my mastering technique to radically improve end output
  • Devising asset layering strategies to reduce overhead without sacrificing potential variations

City of The Shroud

Category: Real-Time Strategy

Studio: Abyssal Arts

Platforms: PC, PS4, Xbox One

Style: Fantasy/Steampunk/Historic Middle East

Role: SFX production, Sound Recording, Implementation

Features

  • Created all audio assets
  • Worked on implementation & final mix with Lead Developer
  • Unity based, Sourcetree & Master Audio managed
  • Heavy blend of synthesis, foley & vocalisations

Highlights

  • Scaring the neighbour’s kids working with Dehumaniser to make the Brute roars (a little too loudly!)
  • Manning the Shroud booth at Rezzed ’17, watching the reactions to new players in real time
  • Massively improving my mastering technique to radically improve end output
  • Devising asset layering strategies to reduce overhead without sacrificing potential variations
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