Implementation

Just making noises is only half the story… the rest is actually getting them into your game.

I have worked in both Unreal 4 and Unity 5 with FMOD & Wwise experience and I love getting my hands dirty whether that’s offering advice and creative ideas or getting in there and building the audio functionality myself!

And on that note, you’ll be pleased to learn I also have experience working in Sourcetree and Perforce environments, so integrating with your team is no problem.

Platforms

  • Unreal Engine 4 (Blueprints)
  • Unity 5 (Audio Mixer)
  • FMOD Studio
  • Wwise