City of The Shroud

Category: Real-time strategy
Style: Fantasy/Steampunk/Historic Middle East

Studio: Abyssal Arts
Role: SFX production, Sound Recording, Implementation
Due to release in 2017

Features

  • Created all audio assets
  • Worked on implementation & final mix with Lead Developer
  • Unity based, Sourcetree & Master Audio managed
  • Heavy blend of synthesis, foley & vocalisations

Highlights

  • Scaring the neighbour’s kids working with Dehumaniser to make the Brute roars (a little too loudly!)
  • Manning the Shroud booth at Rezzed ’17, watching the reactions to new players in real time
  • Massively improving my mastering technique to radically improve end output
  • Devising asset layering strategies to reduce overhead without sacrificing potential variations

City of The Shroud

Category: Game

Studio: Abyssal Arts
Role: SFX production, Sound Recording, Implementation
Due to release 2017

Features

  • Created all audio assets
  • Worked on implementation & final mix with Lead Developer
  • Unity based, Sourcetree & Master Audio managed
  • Heavy blend of synthesis, foley & vocalisations

Highlights

  • Scaring the neighbour’s kids working with Dehumaniser to make the Brute roars (a little too loudly!)
  • Manning the Shroud booth at Rezzed ’17, watching the reactions to new players in real time
  • Massively improving my mastering technique to radically improve end output
  • Devising asset layering strategies to reduce overhead without sacrificing potential variations