About Me

E: dan@dmcsquaredaudio.com
T: +44 (0)77 6989 4242
Download CV (PDF)

Keyfacts

  • I make sound effects, mostly for games
  • Now with Unreal, Unity, FMOD & WWise skills!
  • I work in Bitwig, but know Logic & Pro Tools too
  • Brighton-based bloke
  • Making noises since 1998, originally for radio
  • Game SFX specialist since 2013
  • Far too into Rick & Morty

9 + 1 =

Implementation

Just making noises is only half the story… the rest is actually getting them into your game.

I have worked in both Unreal 4 and Unity 5 with FMOD & Wwise experience and I love getting my hands dirty whether that’s offering advice and creative ideas or getting in there and building the audio functionality myself!

And on that note, you’ll be pleased to learn I also have experience working in Sourcetree and Perforce environments, so integrating with your team is no problem.

Sound Design

My aim is to get the sounds in your head into your project and I can take as much direction or offer as much guidance as you need.

No ideas? No problem! Know precisely what you want? Well that’s great too. I can mix and master your assets to make sure they’re all consistent and fit the world you’re creating.

Recording

From foley to field recording, or raiding my ever-expanding sample library, I use whatever I need to make you get unique FX even on a fast turnaround.

I have directed voice talent both remotely and in-studio and know what it takes to get the best performance out of people, not to mention the best results out of the performance.

Finally, I provide post-processing and restoration services using the latest software to make sure everything sounds crystal clear and noise free.

Platforms

  • Unreal Engine 4 (Blueprints)
  • Unity 5 (Audio Mixer)
  • FMOD Studio
  • Wwise

Software

  • Bitwig
  • Logic
  • Pro Tools
  • Audition
  • Izotope RX & Neutron
  • Kontakt, Massive & many more plugins

Services

  • Foley & field recording
  • Audio restoration & post production
  • Dialogue recording & direction
  • Voiceovers

About Me

E: dan@dmcsquaredaudio.com
T: +44 (0)77 6989 4242
Download CV (PDF)

Keyfacts

  • I make sound effects, mostly for games
  • Now with Unreal, Unity, FMOD & WWise skills!
  • I work in Bitwig, but know Logic & Pro Tools too
  • Brighton-based bloke
  • Making noises since 1998, originally for radio
  • Game SFX specialist since 2013
  • Far too into Rick & Morty

2 + 10 =

Implementation

Just making noises is only half the story… the rest is actually getting them into your game.

I have worked in both Unreal 4 and Unity 5 with FMOD & Wwise experience and I love getting my hands dirty whether that’s offering advice and creative ideas or getting in there and building the audio functionality myself!

And on that note, you’ll be pleased to learn I also have experience working in Sourcetree and Perforce environments, so integrating with your team is no problem.

Platforms

  • Unreal Engine 4 (Blueprints)
  • Unity 5 (Audio Mixer)
  • FMOD Studio
  • Wwise

Sound Design

My aim is to get the sounds in your head into your project and I can take as much direction or offer as much guidance as you need.

No ideas? No problem! Know precisely what you want? Well that’s great too. I can mix and master your assets to make sure they’re all consistent and fit the world you’re creating.

Software

  • Bitwig
  • Logic
  • Pro Tools
  • Audition
  • Izotope RX & Neutron
  • Kontakt, Massive & many more plugins

Recording

From foley to field recording, or raiding my ever-expanding sample library, I use whatever I need to make you get unique FX even on a fast turnaround.

I have directed voice talent both remotely and in-studio and know what it takes to get the best performance out of people, not to mention the best results out of the performance.

Finally, I provide post-processing and restoration services using the latest software to make sure everything sounds crystal clear and noise free.

Services

  • Foley & field recording
  • Audio restoration & post production
  • Dialogue recording & direction
  • Voiceovers