DAN MELLINS-COHEN

Sound Design | Audio Recording | Game Implementation

MISSION    LOG

SPECIAL    SKILLS

Implementation

Just making noises is only half the story… the rest is actually getting them into your game.

I have worked in both Unreal 4 and Unity 5 with FMOD & Wwise experience and I love getting my hands dirty whether that’s offering advice and creative ideas or getting in there and building the audio functionality myself!

And on that note, you’ll be pleased to learn I also have experience working in Sourcetree and Perforce environments, so integrating with your team is no problem.

Sound Design

My aim is to get the sounds in your head into your project and I can take as much direction or offer as much guidance as you need.

No ideas? No problem! Know precisely what you want? Well that’s great too. I can mix and master your assets to make sure they’re all consistent and fit the world you’re creating.

Recording

From foley to field recording, or raiding my ever-expanding sample library, I use whatever I need to make you get unique FX even on a fast turnaround.

I have directed voice talent both remotely and in-studio and know what it takes to get the best performance out of people, not to mention the best results out of the performance.

Finally, I provide post-processing and restoration services using the latest software to make sure everything sounds crystal clear and noise free.

Platforms

  • Unreal Engine 4 (Blueprints)
  • Unity 5 (Audio Mixer)
  • FMOD Studio
  • Wwise

Software

  • Bitwig
  • Logic
  • Pro Tools
  • Audition
  • Izotope RX & Neutron
  • Kontakt, Massive & many more plugins

Services

  • Foley & field recording
  • Audio restoration & post production
  • Dialogue recording & direction
  • Voiceovers

COMMS    INTERFACE

E: dan@dmcsquaredaudio.com

T: +44 (0)77 6989 4242

 

Download CV (PDF)

DAN MELLINS-COHEN

Sound Design | Audio Recording | Game Implementation

MISSION LOG

SPECIAL SKILLS

Implementation

Just making noises is only half the story… the rest is actually getting them into your game.

I have worked in both Unreal 4 and Unity 5 with FMOD & Wwise experience and I love getting my hands dirty whether that’s offering advice and creative ideas or getting in there and building the audio functionality myself!

And on that note, you’ll be pleased to learn I also have experience working in Sourcetree and Perforce environments, so integrating with your team is no problem.

Sound Design

My aim is to get the sounds in your head into your project and I can take as much direction or offer as much guidance as you need.

No ideas? No problem! Know precisely what you want? Well that’s great too. I can mix and master your assets to make sure they’re all consistent and fit the world you’re creating.

Recording

From foley to field recording, or raiding my ever-expanding sample library, I use whatever I need to make you get unique FX even on a fast turnaround.

I have directed voice talent both remotely and in-studio and know what it takes to get the best performance out of people, not to mention the best results out of the performance.

Finally, I provide post-processing and restoration services using the latest software to make sure everything sounds crystal clear and noise free.

Platforms

  • Unreal Engine 4 (Blueprints)
  • Unity 5 (Audio Mixer)
  • FMOD Studio
  • Wwise

Software

  • Bitwig
  • Logic
  • Pro Tools
  • Audition
  • Izotope RX & Neutron
  • Kontakt, Massive & many more plugins

Services

  • Foley & field recording
  • Audio restoration & post production
  • Dialogue recording & direction
  • Voiceovers

COMMS INTERFACE

E: dan@dmcsquaredaudio.com

T: +44 (0)77 6989 4242

Download CV (PDF)